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Avior

A picture of a red Avior. (From Gerard Muntés)

Quick Description Edit

The Avior are a seafaring race of shapeshifters and illusionists. They have a normal form though many don't spend much time in it due to the monstrous appearance it has to other races. When born and until they learn to shapeshift they take on a humanoid crustacean with varying hues. They tend to stay in their normal forms only when they are in one of their cities that have a low population of any other races. When an Avior goes to sleep the skin color of whatever form they are in will shift to their shell color in their normal form. Due to this other races will sometimes require multiple days for any politics to make sure they sleep and are who they say they are and not an Avior.

Racial Traits Edit

  • Ability Scores: Avior have an insight others and are sociable. Although despite their shells they are relatively fragile. +2 Wisdom, +2 Charisma, -2 Constitution
  • Type: Humanoid with crustacean subtype
  • Size: Medium (can change depending on form)
  • Base Speed: 30 feet on land. They also have a swim speed of 30 feet. Avior have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. Avior can always choose to take 10 on a Swim check, even if distracted or endangered.
  • Languages: Common, Avior, (can gain additional languages off wisdom instead of intelligence)

Feats and Racial Abilities Edit

Defensive Traits Edit

  • Natural Armor: The shell of the Avior grants a +1 to AC

Feat and Skill Traits Edit

  • Shapeshifter: +10 to disguise checks to disguise as another race
  • Seafaring: Any survival checks made while on the ocean or beach get +4

Offensive Traits Edit

  • Natural Weapon: The fingers of Avior are sharp and clawlike giving a natural weapon of 1d4

Other Racial Traits

  • Amphibious Lungs: Avior can hold their breath for 5 minutes before starting to drown

Senses Racial Traits Edit

  • Darkvision: Can see in the dark perfectly for 60 feet

Favored Class Options Edit

  • Bard: When in the form of another race any rolls for spells with music or vocal components get a +4 to the spell DC
  • Thief: Gain +2 on bluff and diplomacy checks in the form of another race
  • Illusionist: The Veil Pool gains +2 points due to illusion magic being easy for Avior

Racial Archetypes Edit

  • Can choose the Trickster archetype as well as Gria

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