## Mana/MP Edit

Mana is the basic energy used by any spellcasters to fuel their magic. Below is a chart of the base MP and at what level. The mod for the class's spellcasting stat gets added on to maximum MP.

Level | Base MP | Level |
Base MP | Level |
Base MP | Level |
Base MP |
---|---|---|---|---|---|---|---|

1st | 1 | 6th | 18 | 11th | 61 | 16th | 128 |

2nd | 2 | 7th | 25 | 12th | 72 | 17th | 145 |

3rd | 5 | 8th | 32 | 13th | 85 | 18th | 162 |

4th | 8 | 9th | 41 | 14th | 98 | 19th | 181 |

5th | 12 | 10th | 50 | 15th | 113 | 20th | 200 |

The equation used for this is the level multiplied by half the level and rounded up.

The equation used in roll20 to calculate max MP is below

ceil(@{Level} * @{Level}/2) + @{INT-mod} * ceil(@{Level}/4)

The above is an example for an INT spellcasting stat. It should be replaced with whatever the 3 letter abbreviation for your spellcasting stat is. Also every 4 levels a multiplier for your mod gets added to max mana. For an example a 1st level mage with a stat mod of +3 would have 3 more MP where at 16th level they would have 12 extra mana based on their spellcasting stat.

## Spellbook Edit

Each spellcasting class has a spellbook or list of spells they can cast. Each spellcaster will start at level 1 with 4 cantrips/0-level spells and 2 1st level spells. With each level they gain one more spell from any spell level they can cast. Spells can be added to your spellbook/list also through scroll purchasing. As long as you can cast spells of the scroll's level and your spellcasting score is a minimal of 10 + spell level then you can add it.

Here is an example of this. Say there was a Level 2 Black Mage with an INT score of 18. He found a scroll of Fire II which is a 2nd level spell. His INT is high enough but at Level 2 BLM can only cast 1st level spells as most. He could add it to his list after he gets to level 3 where he can cast 2nd level spells.